OBSTACLE
SELECTABLE
TARGETABLE
ALLY_TARGETABLE
IMMOBILE
CAN_ATTACK
STICK_TO_TERRAIN_SLOPE
CAN_CAST_REFLECTIONS
SHRUBBERY
STRUCTURE
INFANTRY
CAVALRY
MONSTER
MACHINE
AIRCRAFT
HUGE_VEHICLE
DOZER
SWARM_DOZER
HARVESTER
COMMANDCENTER
CASTLE_CENTER
SALVAGER
WEAPON_SALVAGER
TRANSPORT
BRIDGE
CANT_TOGGLE_POWER
SIEGE_WEAPON
PROJECTILE
PRELOAD
NO_GARRISON
CASTLE_KEEP
SHADOW_ULTRA_HIGH_ONLY
NO_COLLIDE
REPAIR_PAD
HEAL_PAD
STEALTH_GARRISON
SUPPLY_GATHERING_CENTER
AIRFIELD
DRAWABLE_ONLY
MP_COUNT_FOR_VICTORY
REBUILD_HOLE
SCORE
SCORE_CREATE
SCORE_DESTROY
NO_HEAL_ICON
CAN_RAPPEL
PARACHUTABLE
CAN_BE_REPULSED
MOB_NEXUS
IGNORED_IN_GUI
CRATE
CAPTURABLE
LINKED_TO_FLAG
CLEARED_BY_BUILD
SMALL_MISSILE
ALWAYS_VISIBLE
UNATTACKABLE
MINE
CAN_PLACE_CHARGE
PORTABLE_STRUCTURE
ALWAYS_SELECTABLE
ATTACK_NEEDS_LINE_OF_SIGHT
WALK_ON_TOP_OF_WALL
DEFENSIVE_WALL
FS_POWER
FS_FACTORY
FS_BASE_DEFENSE
FS_TECHNOLOGY
AIRCRAFT_PATH_AROUND
LOW_OVERLAPPABLE
FORCEATTACKABLE
AUTO_RALLYPOINT
CAN_CAPTURE
POWERED
PRODUCED_AT_HELIPAD
DRONE
CAN_SEE_THROUGH_STRUCTURE
BALLISTIC_MISSILE
CLICK_THROUGH
SUPPLY_SOURCE_ON_PREVIEW
PARACHUTE
GARRISONABLE_UNTIL_DESTROYED
BOAT
IMMUNE_TO_CAPTURE
HULK
CAN_PLACE_MANIPULATOR
SPAWNS_ARE_THE_WEAPONS
CANNOT_BUILD_NEAR_SUPPLIES
SUPPLY_SOURCE
REVEAL_TO_ALL
DISGUISER
INERT
HERO
IGNORES_SELECT_ALL
DONT_AUTO_CRUSH_INFANTRY
SIEGE_TOWER
TREE
SHRUB
CLUB
ROCK
THROWN_OBJECT
GRAB_AND_KILL
OPTIMIZED_PROP
ENVIRONMENT
DEFLECT_BY_SPECIAL_POWER
WORKING_PASSENGER
BASE_FOUNDATION
NEED_BASE_FOUNDATION
REACT_WHEN_SELECTED
CAN_BE_CAPTURED
IGNORED_IN_FINDPOSITIONAROUND
HORDE
COMBO_HORDE
NONOCCLUDING
NO_FREEWILL_ENTER
TIBERIUM_FIELD
BEAM_TARGET
BEAM_TARGET_REFLECTOR
TACTICAL_MARKER
PATH_THROUGH_EACH_OTHER
NOTIFY_OF_PREATTACK
GARRISON
MELEE_HORDE
BASE_SITE
INERT_SHROUD_REVEALER
OCL_BIT
SPELL_BOOK
DEPRECATED
PATH_THROUGH_INFANTRY
NO_FORMATION_MOVEMENT
NO_BASE_CAPTURE
ARMY_SUMMARY
CIVILIAN_UNIT
NOT_AUTOACQUIRABLE
KEEP_CLASSIFIED_WHEN_DEAD
CHUNK_VENDOR
ARCHER
MOVE_ONLY
FS_CASH_PRODUCER
ROCK_VENDOR
BLOCKING_GATE
CRANE
SIEGE_LADDER
MINE_TRIGGER
BUFF
GRAB_AND_DROP
PORTER
SCARY
CRITTER_EMITTER
BROADCASTS_INVISIBILITY
CAN_ATTACK_WALLS
IGNORE_FOR_VICTORY
DO_NOT_CLASSIFY
WALL_UPGRADE
ARMY_OF_DEAD
TAINT
BASE_DEFENSE_FOUNDATION
NOT_SELLABLE
WEBBED
WALL_HUB
BUILD_FOR_FREE
IGNORE_FOR_EVA_SPEECH_POSITION
MADE_OF_WOOD
MADE_OF_METAL
MADE_OF_STONE
MADE_OF_DIRT
FACE_AWAY_FROM_CASTLE_KEEP
BANNER
META_HORDE
CAN_REVERSE_MOVE
PASS_EXPERIENCE_TO_SLAVER
HAS_HEALTH_BAR
BIG_MONSTER
DEPLOYED_MINE
CANNOT_RETALIATE
CREEP
TAINTEFFECT
POWERED_POWERS_ONLY
VITAL_FOR_BASE_SURVIVAL
DO_NOT_PICK_ME_WHEN_BUILDING
SUMMONED
HIDE_IF_FOGGED
ALWAYS_SHOW_HOUSE_COLOR
MOVE_FOR_NOONE
WB_DISPLAY_SCRIPT_NAME
CAN_CLIMB_WALLS
NO_SHADOW
LARGE_RECTANGLE_PATHFIND
SUBMARINE
PORT
WALL_SEGMENT
SIMPLE_OBJECT_PROP
SHIP
OPTIMIZED_SOUND
PASS_EXPERIENCE_TO_CONTAINED
DOZER_FACTORY
THREAT_FINDER
ECONOMY_STRUCTURE
LIVING_WORLD_BUILDING_MIRROR
CAN_TOPPLE
NONCOM
CAN_SKIP_SHADOW
SCALEABLE_WALL
SKYBOX
WALL_GATE
CAPTUREFLAG
NEUTRALGOLLUM
PASS_EXPERIENCE_TO_CONTAINER
RESIST_EMP
ORIENTS_TO_CAMERA
NEVER_CULL_FOR_MP
DONT_USE_CANCEL_BUILD_BUTTON
CIVILIAN_BUILDING
HEAVY_MELEE_HITTER
DONT_HIDE_IF_FOGGED
VEHICLE
HARVESTABLE
GRABBABLE
CONSTRUCTION_YARD
CAN_SHOOT_OVER_WALLS
PASS_EXPERIENCE_TO_PRODUCER
EXPANSION_PAD
AMPHIBIOUS
SHOW_BEHIND_OCCLUDERS
FS_MONEY_STORAGE
VALID_TARGET_FOR_C4
UNIQUE_UNIT
SURPRISE_ATTACKER
COVER
INFILTRATOR
BRIDGE_SEGMENT
FS_WAR_FACTORY
FS_BARRACKS
FS_RADAR
FS_AIR_FIELD
FS_TECH_CENTER
TIBERIUM_BASED
TIBERIUM
CAN_ATTACK_STEALTHED
IMMUNE_TO_CYCLONIC_SHOCKWAVE
CANNOT_BE_DETECTED
AUTO_ACQUIRABLE_BY_AI
CRUSHABLE_OBSTACLE
NEUTRAL_TECH
SUPER_WEAPON
HEALED_BY_TIBERIUM
IGNORE_CAN_NOT_BUILD
SKIRMISH_AI_DONT_GARRISON
ASSAULT_AIRCRAFT
BOMBER_AIRCRAFT
ANTI_GARRISON
ENGINEER
EXPANSION_UNIT
OUTPOST
BEACON
HUSK
IGNORE_FORCE_MOVE
LINE_OF_SIGHT_IGNORES_BUILDINGS
MOTHERSHIP
SNIPER
ATTACK_FROM_STRUCTURE_ONLY_WHEN_GARRISONED
SKIP_DEFECT_IF_UNCOMBINED
SKIP_IDLE_WHEN_CAPTURED
BRIDGE_ENDCAP
BRIDGE_GATEHOUSE
CAN_BE_FAVORITE_UNIT
SLAVE_OWNER
MCV
CAN_HEAL_ALLIES
METAUNIT
META_BASE
META_CITY
META_STRIKEFORCE
META_TIBERIUM_NODE
META_ICMUMO
META_ALIEN_TOWER
PROJECT_BUILDABILITY_FOR_ALLIES
AA_STRUCT
NOD_SUPER_STRUCTURE
RELOAD_AIRCRAFT
USE_STRICT_PATHING
CAN_FIRE_EVEN_IF_CONTAINED_ARE_NOT_IN_RANGE
AI_BUZZERS_CANT_ATTACH_TO_ME
